This game is a remake of one of the classic
LCD games of the 1980s. The objective is to move the fisherman to the left or right and try to catch as much fish as you
can. On the "B" difficulty there occasionally also appear some crabs that you can catch.
Update:Version 1.0.4 fixes a highscore syncing problem where the scores from Game A got transferred
to Game B.
Because some WAP browsers have problems with displaying non-standard characters, version 1.0.3 has
added input validation on the highscore name input form so that these chars can be removed.
As of version 1.0.2, the highscores have been reset and older versions can no longer
synchronize the highscores, so if you have an old version, please update.
Because of some users felt that the game was too easy, a small change has been made (in version 1.0.1)
and now the fishes appear more frequently than before.
Scoring: One fish gives one point and one crab gives two points.
The higher the score you get, the faster the game will play, and more fishes (and/or) crabs will appear.
Note that this was developed for
use in Java enabled mobile phones, and is here running inside a Java phone
emulator called microemulator.
If you have a Java enabled phone, and our operator supports OTA downloads, you
can open http://www.x3mgames.com/mobile/index.wml
and download the game directly to your mobile phone.
If you wish to install it manually, you can download the jad and the jar
The game should work with all
mobile phones with a screen resolution of 128x96 or higher. Such phones
include: Nokia Series 40 (7210,6610,3300 aso.), Nokia Series 60 (7650, 3650)
and Ericsson (P800,T610) and a whole lot of others. Note: the 3510i display is only 96x65 pixels, and therefore
the game will NOT work with this phone.
System requirements:
A Java Enabled phone supporting MIDP 1.0
or
Pentium 200 MHz or better with a java enabled browser
Start game: